​Following the disappearance of a young child, it's rumored that the fair has became haunted, and was abandoned soon thereafter. From the outside, it appears desolate, but not everything is as it seems...and it's too late to turn back now.

​NOTE: ***THIS ROOM USES A FOG MACHINE AND STROBE LIGHT***

​Difficulty 4/5  *max 8 people​

One bad trip to the ponies, and you owe the mob way more money than you can pay back. Lucky for you, their bookie has been arrested, and the mob will clear your debt if you do one simple task for them..... gain access to the evidence locker in the local police station. Maybe not so lucky after all.

​Difficulty 3/5  *max 6 people​

Difficulty 3.5/5 *max 6 people

GRANDMA'S ATTIC

Unfortunately, your dear old Grandma has passed away, and you've volunteered to help clean out her home.  She had always forbid you to go up into the attic, and now's your chance to find out why.

EVIDENCE LOCKER

Perhaps following that rabbit wasn't the best idea. Now you're in a strange land of fantasy, wonder, and talking animals? It all seems like a fairy tale, or maybe a dream. You begin in a garden of giant flowers, but in the end, will you find your way home and keep your head?

'If you don’t know where you’re going, any road will get you there.' – Louis Carroll

Difficulty 2.5/5   *max 8 people (family friendly)

FEAR ON THE FAIRGROUNDS

DOWN THE RABBIT HOLE

            EXPERIENCES

Note that your group will be the ONLY group occupying the chosen room you are in.

NOTE: ***THIS ROOM CONTAINS USE OF AN OUIJA BOARD***